3
1
Back

90 + sphere_indents_offset_angle + ((360 / sphere_indents_count) * z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, $fn = smooth } module knurled_finish(ord, ird, lf, sh, fn, rn.

New Pull Request