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Value="7.0" unit="mm"/> Update luther's layout Drill report for precadsr-panel.kicad_pcb Created on Tue Mar 5 20:19:51 2024 ; FORMAT={-:-/ absolute / inch / decimal} Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel.gbrjob Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Perf_Board_Hole.kicad_mod Normal file Unescape Hardware/Panel/precadsr-panel/precadsr-panel.sch Normal file Unescape working_height = height - v_margin*2 - title_font_size; Experimenting with more panel layout ideas out_row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; row_1 = vertical_space/7; row_2 = row_1 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_3 = working_increment*2 + row_1; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_3 = row_2 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_1, 0]; pwm_in = [first_col, fifth_row, 0]; //left_rib_x = thickness * 1.2; right_rib_x = width_mm - h_margin; working_height = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height / 2 : 2; // column from edge plus hole radius //calculated x value of exact middle of panel after deducting left/right sub-panels // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib h_wall(h=4, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // middle-bottom h rib // bottom right [right_edge, rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // middle horizontal rib h_wall(h=4, l=right_rib_x); // middle horizontal rib.

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