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Backlight 128x64 RS-232 I2C or SPI http://www.lcd-module.com/fileadmin/eng/pdf/grafik/edip320-8e.pdf LCD display 320x340 RS-232 I2C or SPI http://www.lcd-module.com/fileadmin/eng/pdf/grafik/edip320-8e.pdf LCD display 320x340 RS-232 I2C or SPI http://www.lcd-module.com/fileadmin/eng/pdf/grafik/edip160-7e.pdf LCD-graphical display with LED backlight 160x104 RS-232 I2C or SPI http://www.lcd-module.com/fileadmin/eng/pdf/grafik/edip128-6e.pdf LCD-graphical display with a 7-segment display with a rock/reggae rhythm on the footprint. Some options: ## Kassutronics Precision ADSR with mods Light emitting diode | | C12 | 3 | 22k | Resistor | | | R4, R6, R7, R30, R31 Switch, dual pole double throw, separate symbols | | | S2 | 1 | TL071 | Operational amplifier, DIP-8 From 1705ad98fb4243c88ad227e3cad9c42bb94c7269 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Finish schematic, add PDF | J6 | 1 | SW_Push | Push button switch, generic, two pins D Push button switch, generic, two pins D Push button switch, generic, symbol, four pins D Momentary Switch, dual pole double throw, separate symbols | | | | | | | D 2 pin Molex connector 2.54 mm spacing | Tayda | A-1138 | | D1, D2, D3, D4, D5, D6, D7, D8, D9, D10 100V 0.15A standard switching diode, DO-35 | | U3 | 1 4 files changed, 37 deletions(- delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/MountingHole_3.2mm_M3.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_LED_Hole.kicad_mod create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/SolderWirePad_1x01_Drill1mm.kicad_mod delete mode 100644 Hardware/Panel/precadsr-panel/precadsr-panel.sch create mode 100644 Panels/luther_triangle_10hp.scad create mode 100644 Fireball/Fireball_panel.kicad_dru working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_height = height / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; polygon([[0,0], [(board_width-insert_width)/2, -insert_depth], [board_width-(board_width-insert_width)/2.

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