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BackFrom a3ef080e1b121b539473d6a28338113ee94a7aee Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add circuit blocks to kick drum schematic Add pulldown resistors for reset debounce cap; formatting Add pulldown resistors for reset debounce cap; formatting checkpoint before getting really weird with WireIt dd8c61c34f A couple more GND-stitch vias Undo converting GND to GND_JMP and fix everything that broke From 969311f00cbb6d6ece9a25b5fb1d4e2884e468c0 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Checkpoint after converting most things to SMD Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin' d8a7439c05979d3c73da6a91162e90a1a48a57e5 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png differ Binary files /dev/null and b/Panels/FireballSpellVertSmaller.png differ Binary files /dev/null and b/Images/IMG_6771.JPG differ Binary files /dev/null and b/KICKDRUM_MANUAL.pdf differ Binary files /dev/null and b/Panels/FireballSpellVertVerySmall.png differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/FIREBALL VCO.png differ Binary files /dev/null and b/Panels/luther_triangle_vco_quentin_v3_only_art.stl differ Binary files.
- -2.335454e+000 2.496000e+001 vertex -3.550667e-007 -9.984000e+000.
- Are essentially filtered white noise more details TBD.