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Jacks row_2 = row_1 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = working_increment*4 + row_1; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; fm_in = [input_column + h_margin/2, bottom_row, 0]; fm_in = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_1, 0]; fm_in = [h_margin+working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; triangle_out = [third_col, fourth_row, 0]; //Fifth row interface placement sync_in = [first_col, first_row, 0]; //Second row interface placement f_tune = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; pwm_duty = [second_col, second_row, 0]; //Third row interface placement square_out = [third_col, fourth_row, 0]; triangle_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; pwm_in = [first_col, fifth_row, 0]; //left_rib_x = thickness * 1; right_rib_x = width_mm - hole_dist_side - thickness; // draw panel, subtract holes union() { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { // slightly complicated; the link is to tumblr, but there's a url in the appropriate comment syntax for the cylinder having the rounded top edge. (Other "top rounding *" parameters are.

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