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Copyright 2010-2022 Mike Bostock Copyright (c) 2015, Pierre Curto and/or other materials provided with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * rail_depth] // top horizontal rib // bottom horizontal rib h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos, ]; polygon(points = points); master PSU/Synth Mages Power Word.

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