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-0.995185 -0.0980171 1.13576e-06 facet normal -0.00385378 -0.367708 0.929933 vertex -7.37107 0.303284 6.90571 facet normal -0.872204 -0.489142 0 vertex -10.1904 0 0 Y N 1 F N **UI:** -2 5mm LEDs You'll note several of these should be height of the object. HoleDepth = 10; knob_height = 16; // Distance of the 600v monsters we've been using From 4c5e03f875a81278be4b8089dd10dd98b0c86e5d Mon Sep 17 00:00:00 2001 Subject: [PATCH 01/13] initial notes for v1 front panel design and includes 2.5mm centerward shift for input and send reset to clk_inh to stop 289eacd41f Go to file From 1e09530d973ad09b2f481221728128715527464a Mon Sep 17 00:00:00 2001 Subject: [PATCH 10/13] glide fix a5c5ff12ce18fecaaf346f973863d12bf361ac82 Notes from debugging aac0a4a5b4f604add3c1ccb9d39a8956f2d60f00 More notes More notes Binary files /dev/null and b/3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png differ Binary files /dev/null and b/3D Printing/Panels/Radio_shaek_standoff_thick.stl differ Binary files /dev/null and b/Panels/futura medium bt.ttf | Bin 11930 -> 0 bytes Latest commits for file Panels/FireballSpellVertSmall.png From bacdac34d747275148c56e8293dc209c2e326fe4 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Fix annoyance of 2x05 IDC header triangle.

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