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$doc->saveXML(); // Questionable Content (cleanup // only keep everything starting at the first if(preg_match("@.*(get_img_tags($xpath, '(//div[@class="post"]//img)', $article); // $xpath = $this->get_xpath_dealie($bread_page_url); $extraimage = $xpath->query("//img[@class='extrapanelimage']")->item(0); $new_element = $doc->createElement("img"); $new_element->setAttribute('src', $extraimage->getAttribute('src')); $bread->parentNode->replaceChild($new_element, $bread); $article['content'] = $img_tag . $article['content']; // $article['content'] = $this->get_img_tags($xpath, "//div[@class='comic-wrap']//img[@class='comic']", $article); } // Three Panel Soul elseif (strpos($article['link'], 'somethingpositive.net') !== FALSE) { // smoothing the top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + 3 + tolerance*8; right_panel_width = 12; // Maximum depth cut by the indenting cones. [mm] // Number of faces around the knob? Knurled = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = smooth // outer pointy indicator // cube size of circle fragments in mm. Quality == "fast preview") ? 12 : 12; // [1:1:84] fm_in = [input_column + h_margin/2, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = 0; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // How much to cut.

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