3
1
Back

Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.33435 5.74921 facet normal 0.248691 0.968583 -0 facet normal -7.241379e-01 -6.896552e-01 0.000000e+00 facet normal 2.498287e-001 4.371996e-001 8.639688e-001 vertex -1.345097e+000 -4.071596e+000 2.494118e+001 facet normal 0.0816274 -0.0817217 0.993307 vertex 5.59382 4.18518 7.89166 facet normal -3.267694e-001 -5.718470e-001 7.524711e-001 vertex 1.341195e+000 3.939920e+000 2.488700e+001 facet normal -0.0217758 0.172853 0.984707 facet normal 0.00743567 -0.0992448 -0.995035 vertex -9.98521 0.172147 0.0395563 facet normal -9.890909e-01 1.261440e-03 1.473011e-01 facet normal -7.070963e-001 -3.148238e-003 7.071103e-001 facet normal 4.116387e-001 -7.082235e-001 5.735618e-001 vertex -7.571636e-001 5.367021e+000 2.480400e+001 facet normal -0.472795 0.88053 0.0336363 facet normal 2.360004e-15 -8.103531e-16 -1.000000e+00 facet normal 9.108222e-14 -1.000000e+00 -8.671859e-14 facet normal 0.382438 0.0376556 0.923213 vertex 9.14279 0 3.76384 facet normal 0.161777 -0.433637 0.886446 vertex -6.75462 0.133493 7.03353 vertex -4.83683 -4.97711 6.93683 vertex -4.90011 -4.90011 6.9357 vertex -4.87063 -4.68184.

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