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Hardware/Panel/precadsr_panel_al/precadsr_panel_al.pro Normal file View File 3D Printing/Cases/Eurorack Modular Skeleton/Eurorack_box_v105.stl Executable file → Normal file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_24.png Executable file Unescape module knurled_cyl(chg, cod, cwd, csh, cdp, fsh, smt echo("knurled cylinder max diameter: ", 2*cord); echo("knurled cylinder min diameter: ", 2*cord); echo("knurled cylinder min diameter: ", 2*cird); if( fsh < 0 shape(fsh, cird+cdp*smt/100, cord, cfn*4, chg); module shape(hsh, ird, ord, fn4, hg y0=-0.1; y1=0; y2=abs(hsh); y3=hg-abs(hsh); y4=hg; y5=hg+0.1; if ( hsh >= 0 module knurled_finish(ord, ird, lf, sh, fn, rn [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ ord*cos(lf1), ord*sin(lf1), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ 0,0,h2], [ ord*cos(lf0), ord*sin(lf0), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ord*cos(lf0), ord*sin(lf0), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ord*cos(lf2), ord*sin(lf2), h0], [ ird*cos(lf0), ird*sin(lf0), h1], [ ird*cos(lf2), ird*sin(lf2), h1], [ ord*cos(lf0), ord*sin(lf0), h2], [ ord*cos(lf2), ord*sin(lf2), h0], [ ord*cos(lf2), ord*sin(lf2), h2] ], triangles=[ [0,1,2],[2,3,0], [1,0,4],[4,0,7],[7,8,4], [8,7,9],[10,9,7], [10,7,6],[6,7,0],[3,6,0], [2,1,4],[3,2,6],[10,6,9],[8,9,4], [4,5,2],[2,5,6],[6,5,9],[9,5,4] ], convexity=5); } } // XKCD (alt tags we don't lose it Fix annoyance of 2x05 IDC header triangle being so far out 5bb1bd5c88bf6114890ca8bf3b2e363c3a3ad015 Change transistor footprint to inline_wide, fix DRC ground plane Latest commits for file Schematics/Dual_VCA_with_cv2_OTA.diy Start of LM13700 version to see why Use THT electrolytics, finish SMT layout, try on quentin font Schematics/Enlarge/Enlarge.kicad_prl | 77 Synth Mages Power Word Stun.kicad_pro | 477 Synth Mages Power Word Stun Panel.kicad_prl Synth Mages Power Word Stun.kicad_prl Normal file View File Images/IMG_6777.JPG Normal file Unescape working_height = height - v_margin*2 - title_font_size; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff // How much to cut off to create cutouts around the outer circumference.

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