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Back+ tolerance; // left_rib_x = hole_dist_side + thickness; working_height = height / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top, h=height_of_cylinder_indentations, center=true, $fn=cylinder_quality_of_indentations); Latest commits.
- 3.152690e-01 3.399096e-03 9.489963e-01 vertex -1.081492e+02 9.665134e+01 8.982765e+00.
- -2.506561e-001 9.567809e-001 facet normal -0.0983915.