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Shaft_smoothness = 20; shaft_radius = 3.25; shaft_smoothness = 20; // tweak on this one, Number of facets of rounding cylinder ct = -0.1; // circle translate? Not sure. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = top_rounding_faces cylinder(h = stem_transition_height, r1 = stem_radius, $fn = top_rounding_faces); // Straight basic stem. Cylinder(h = stem_height + nothing, = stem_radius, r2 = stem_transition_radius, $fn = setscrew_hole_faces); // @todo Calculate the convexity values based on the mid surdos. Examples.

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