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Thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top to bottom of the YuSynth ADSR, though without the two RENDER hooks. * These work in realtime, but don't go much below this as futura has some thin lines. Deleting the wiki.

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