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Back= Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. MSD: L R* L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; row_2 = row_1 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_5 = working_increment*4 + row_1; // special: the right-hand side tries to squeeze 6 rows into the space of 5 out_working_increment = working_increment * 4 / 5; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_3 = row_2 + vertical_space/7; row_5 = working_increment*4 + row_1; row_4 = row_3 + vertical_space/7; cv_in_1a = [left_col, row_1, 0]; pwm_in = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape Hardware/PCB/precadsr/precadsr.cmp Normal file Unescape // pots (all p160s): font_for_label = "Futura Md BT:style=Medium"; label_font_size = 5; //knob_radius top_row = height - v_margin*2 - title_font_size; working_increment = working_height / 5; out_row_1 = v_margin+12; // draw a "vertical" wall to mount a circuit board to, dead center pcb_holder(h=10, l=top_row-rail_clearance*2, th=1.15, wall_thickness=1); if (anchor_hole=="left" || anchor_hole=="both") { if.
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