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Hide (length 0) hide From 713014315986726ad96f361cfbc8e67551a6a879 Mon Sep 17 00:00:00 2001 Subject: [PATCH] glide fix Notes from MK's PCB livestream Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' Delete '3D Printing/Panels/BLADE BARRIER.png' 3D Printing/Panels/BLADE BARRIER.png and /dev/null differ # 2-layer, 1oz copper condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == 'track'" condition "A.Type == 'via' && B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'track'" (condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'via'" condition "A.Type == 'via' && B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'pad' && !A.isPlated()" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'graphic')" (condition "A.Type == 'pad' && B.Type == A.Type && A.Net == B.Net" (condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type && A.Net != B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type && A.Net == B.Net" (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type")) # 4-layer condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Type == 'via'" condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == 'track'" (condition "A.isPlated() && B.Type == A.Type" condition "A.Type == 'via' && B.Type == 'track'" main MK_VCO/Panels/luther_triangle_10hp.scad 359 lines width = 10; // [1:1:84] working_increment = working_height / 7; // rows up from a base. 11 SPDT switches 13 SPDT switches (many used as SPST - 2 momentary pushbutton switches 1 rotary switch, 5+ positions 10 LEDs 3.

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