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H -0.456693 -0.165354,-0.1574803 z" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:0.194444px;font-family:Limelight;-inkscape-font-specification:'Limelight, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:center;writing-mode:lr-tb;text-anchor:middle;fill:#000000;stroke-width:0.0104167">KASSU / AO style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:0.333333px;line-height:0;font-family:'Noto Sans Display';-inkscape-font-specification:'Noto Sans Display, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:center;writing-mode:lr-tb;text-anchor:middle;stroke-width:0.0104167">Rotary switch3 mm LED5 mm LEDd5bfb6e27b2dae54104d76ea378df4de16af205b corrects inexplicably begreebled lower thre knob labels; confirms mask color is as defined 972e45fb785c49166ca9391405caa86c3c4b7992 replaces FIREBALL mask/etch with silkscreen From c4e1c30b9b25348d7c704a6560eec4b96105b036 Mon Sep 17 00:00:00 2001 Subject: [PATCH] light tweaks light tweaks checkpoint after roughing out middle PCB checkpoint after roughing out middle PCB .../Unseen Servant/Unseen Servant.kicad_pcb create mode 100644 SR 1.pdf | Bin 0 -> 146728 bytes Images/IMG_6771.JPG | Bin 0 -> 75481 bytes Panels/luther_triangle_vco.scad | 274 create mode 100644 Hardware/Panel/precadsr-panel/precadsr-panel.pro Binary files /dev/null and b/Panels/FireballSpell_Large_bw.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin' 122134fc8e1c73b6bb86552323cca038dd4b5107 Binary files /dev/null and b/3D Printing/Pot_Knobs/potentiometre_v3_1.5_merged.stl differ Binary files /dev/null and b/Futura Heavy BT.ttf From 750478ab8360c0ef45b55687504a3e4846b752b4 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add pulldown resistors for reset debounce cap; formatting col_left = h_margin; working_height = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin.

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