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'text' || B.Type == A.Type" (condition "A.Type == 'track'")) # This would override board outline and milled areas # (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type" condition "A.Type == 'pad' && !A.isPlated()" (condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == 'graphic')" (condition "A.Type == 'track'" condition "A.Type.

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