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77735c00cc3285131373f5cfc61b82eab5963d12 Mon Sep 17 00:00:00 2001 .../Panels/UNSEEN SERVANT.png | Bin 0 -> 16369 bytes main MK_VCO/Schematics/MK_VCO_RADIO_SHAEK.diy 5515 lines Binary files /dev/null and b/Panels/Font files/Quentincaps.ttf differ Binary files /dev/null and b/Images/IMG_6771.JPG differ Binary files /dev/null and b/Panels/FireballSpell_Large.webp differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png differ Binary files /dev/null and b/Futura Heavy BT.ttf => Panels/Futura Heavy BT.ttf From f80e4975fbba2affa8a7d947f9ed8429315837d4 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add simplest muscescore example d952ec97f3d5e1172c33dcefe438ee5d18f8d87d Use THT electrolytics, finish SMT layout, try on quentin font for size f51b7b97734e404127fa5d5d263acbfd66f116e4 Add schematic, start on PCB with on-board components Add correct footprints to fireball Minor layout tweaks From c6e6a61475df01d4832847208a59070c5a40c498 Mon Sep 17 00:00:00 2001 Subject: [PATCH] rm al panel Hardware/Panel/precadsr_panel_al/fp-lib-table | 4 // preview[view:northwest, tilt:bottomdiagonal] /* [default values for the sake of code complexity. Odd values are -=1 verticalJackHoleSpacing = (panelInnerHeight - jackHoleRows * jackHoleDiameter) / (jackHoleRows); horizontalJackHoleSpacing = (hp*panelHp - jackHoleColumns * jackHoleDiameter) / (jackHoleColumns + 1); for(verticalOffset = [panelInnerOffset + verticalJackHoleSpacing/2 + jackHoleDiameter/2 : verticalJackHoleSpacing + jackHoleDiameter / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top, h=height_of_cylinder_indentations, center=true, $fn=cylinder_quality_of_indentations); Latest commits for file Panels/luther_triangle_vco_ .scad Normal file Unescape Schematics/Unseen Servant/Unseen Servant.kicad_pcb Normal file Unescape Schematics/Unseen Servant/Unseen Servant_slider_board_noncanonical.kicad_pcb Normal file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-F_SilkS.gbr Normal file View File 3D Printing/Pot_Knobs/FS_PotiKnob_d6D12h9.stl Executable file View File Synth_Manuals/LABOR_MANUAL.pdf Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/analogoutput_12mm.kicad_mod Normal file View File 3D Printing/Cases/Eurorack 2-Row/d0689b08d90f6b787384d8519c91dddf_preview_featured.jpg Executable file View File MK_VCO_RADIO_SHAEK_try1.diy Executable file View File Hardware/PCB/precadsr_Gerbers/precadsr-NPTH.drl Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/DIP-14_W7.62mm_Socket_LongPads.kicad_mod Normal file Unescape REP: repique CAX: caixa MSD: mid surdo BSD: back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested)
r/l
Quieter, unaccented note
*
A trill, generally three very fast notes on repique/caixa, two or three for surdos Common break specific to Samba Reggae 1 Samba Reggae 1 is probably the most common samba reggae rhythm. With a rock/reggae rhythm on the ~Env output. You can use one on both sides, or.

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