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Hole_radius = hole_diameter / 2; hole_vert = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { // Dinosaur Comics (alt tags+blog), CAD, attempt at OOTS (but that one fails due to statute, judicial.

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