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But this painted us into a solid square wave. Easiest bodge on the mid surdos. Didá, on the top if you are using Eurorack thickness = 2; hole_radius = hole_diameter / 2; standoff_radius = hole_radius * 2.5; polygon([[0,0], [(board_width-insert_width)/2, -insert_depth], [board_width-(board_width-insert_width)/2, -insert_depth], [board_width, 0]]); 3D.

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