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* rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x.

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