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{ union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.56166 5.56266 facet normal 9.459368e-16 -4.798684e-15 1.000000e+00 facet normal -6.605108e-001 -7.508165e-001 0.000000e+000 vertex -1.397929e+000 -6.975894e+000 1.747200e+001 facet normal 0.471425 0.881906 3.5557e-06 facet normal -0.0729619 0.338843 0.938009 facet normal -0.000261241 0.115344 0.993326 vertex 6.33956 0.410784 7.82455 facet normal -0.183001 0.980592 -0.0703583 vertex 8.549 4.11698 6.17306 facet normal -0.0973162 0.989357 0.108179 facet normal 0.0942884 -0.991507 0.0895734 facet normal 0.338906 0.181168 0.923212 vertex -4.97083 7.49889 3.82299 facet normal 4.808131e-01 0.000000e+00 8.768231e-01 vertex -1.094227e+02 9.715134e+01 6.160168e+00 vertex -1.092005e+02 9.665134e+01 6.037139e+00 facet normal 0 -0.110432 -0.993884 vertex -1.31069 -3.16429 6.59 facet normal -3.370546e-001 -5.903163e-001 7.334309e-001 vertex -4.555076e-003.

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