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X="4.5" y="2.2"/> Update luther's layout Update luther's layout # Using the Precision ADSR with retriggering and looping Binary files /dev/null and b/3D Printing/Pot_Knobs/pot_knob_two_parts_cap.stl differ Binary files /dev/null and b/Images/IMG_6770.JPG differ Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png main ENV/Envelope/Envelope.kicad_pro 333 lines LUTHERS_VCO.diy Executable file Unescape Hardware/PCB/precadsr_aux_Gerbers/precadsr-F_Paste.gbr Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Trimmer_Pot_Hole.kicad_mod Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Slotted_Mounting_Hole.kicad_mod Normal file View File Synth_Manuals/LABOR_MANUAL.pdf Normal file Unescape Hardware/PCB/precadsr/ao_symbols.dcm Normal file View File Panels/FireballSpellSmall.png Executable file View File Hardware/PCB/precadsr_Gerbers/precadsr-Edge_Cuts.gbr Normal file Unescape The build is pretty straightforward except for mechanical assembly, and two other things: C13 is marked on the v1 board between R25 and R1, probably a result of switching to pcb-mounted panel components version

main VCA/Panels/dual_vca.scad 393 lines $fn=FN; footprint_depth = .25; //non-printing, barely-visible outline of component footprints printer_z_fix = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); rotate_extrude(convexity = 5, $fn = sphere_indents_faces); height = cone_indents_height + 2 * LEDs in these is supposed to be even. Odd values are -=1 difference() { union() { z_position .

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