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Recipient a non-exclusive, worldwide, royalty-free patent license is granted by this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted to JLCPCB on 20240124 Final tweaks, version submitted to JLCPCB on 20240124 63579cf959 Add notes about wiring SW15 cross-board Add notes about UX component wiring D36/R47 too close From 53c90c58d81dff355f8b17948a9b73c895233eb2 Mon Sep 17 00:00:00 2001 Subject: [PATCH 01/13] initial notes for v1 build pushed tag v1.0 to synth_mages/MK_VCO Latest commits for file Panels/label_test.stl From f5fc556ca298718ed9c38de316ac4c166fbbe181 Mon Sep 17 00:00:00 2001 Subject: [PATCH] submodule update ``` ``` aoKicad/ao_symbols Kosmo_panel/Kosmo ``` and footprint libraries ``` aoKicad/ao_tht Kosmo_panel/Kosmo_panel. ``` From 5cacbfea2e523d618ea3bcbc0bca9c37eb36f10d Mon Sep 17 00:00:00 2001 Subject: [PATCH] Futura BT font files The body text, captions, sub-headers, etc. In AD&D 1e MM, DMG, and PHB. # Exported BOM files *.xml *.csv Schematics/OttosIrresistableDance/KickDrum.kicad_sch Normal file View File 3D Printing/Pot_Knobs/Pot2.STL Executable file View File Images/IMG_6771.JPG Normal file Unescape 3D Printing/Pot_Knobs/scaled_french_pot.mix Normal file Unescape rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - hole_dist_side, height - v_margin - title_font; saw_out = [h_margin + working_width/4, row_1, 0]; fm_in = [input_column - h_margin/2, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; c_tune = [width_mm/2, top_row, 0]; left_rib_x = thickness * 2; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top edge radius circle_height = 1; // [0:No, 1:Yes] .

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