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Back} else { cube([12.25, 19.25, thickness]); } // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib // bottom horizontal rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // bottom right [right_edge, rotate_vector_sin.
- Normal 0.500291 0.865857 -0.000479761 facet normal.
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