3
1
Back

Lib="ao_symbols" part="Synth_power_2x5" description="2x5 pin shrouded header 2.54 mm 2x5 Audio Jack, 2 Poles (Mono / TS) Audio Jack, 2 Poles (Mono / TS), Switched T Pole (Normalling) Audio Jack, 2 Poles (Mono / TS) | | | | | | R1, R10, R11 | 3 pin Molex connector 2.54 mm spacing Pin header 2.54 mm spacing | | | | | S2 | 1 | Conn_01x02 | SIP socket, 2.54 mm, 1x4 | | Tayda | A-2939 | | | | | C3, C4, C5 | 2 Synth Mages Power Word Stun Panel.kicad_pcb Normal file View File Panels/luther_triangle_vco.scad Executable file View File Schematics/SynthMages.pretty/Switch.dcm Normal file View File 3D Printing/Panels/MAGIC MISSILE VCF.png' .../Panels/MAGIC MISSILE VCF.png and /dev/null differ 1aa48a179a Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me to get 1:1 between schematic and PCB, no warnings Add splits and labels to get 1:1 between schematic and PCB, no warnings d62e7c6861 More work finding space for everything, lining things up more Make slider and LED footprints match current OpenSCAD model Checkpoint after tweaking footprints some more, starting over at 14hp Added hard sync to schematic, laid out PCB with on-board components hard_sync traces added.

New Pull Request