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Timer-knob style pointer? TimerKnob=0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it can fit; losing the bodge area. Outs: Clock Out - 1K to U3-7 From dcaec240831d28b722a7d7988287c76a1461e439 Mon Sep 17 00:00:00 2001 .../Panels/MAGIC MOUTH.png | Bin 0 -> 43300 bytes Panels/FireballSpell_Large_bw.xcf | Bin 16561 -> 0 bytes Notes: Before producing, confirm footprint dimensions for capacitors, diodes (inc. LEDs), and barrel power jack - Confirm barrel power jack works physically for male connector from wall wart. - Consider adding a switch to set output voltages. (10) One potentiometer for internal clock rate. - One SPDT switch to disable reset (run once). - Momentary-normal-off pushbutton to manually reset. LEDs: One per step, to enable/disable gate per step. (10 One potentiometer per step, to indicate direction? Pointer2 = 1; // actually.. I don't know what this does. Pad = 0.2; // this is good practice, but ho-dang what a mess XS1 PWM CV Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/POLYMORPH.png differ Binary files /dev/null and b/3D Printing/Panels/HOLD PORTAL.png Normal file View File Find and replace last few thin traces, fix teardrops and gnd fill Embiggen traces, add teardrops updated C5 footprint & tracing.

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