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Shafthole_height + 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : cone_indents_count]) { // slightly complicated; the link is to tumblr, but there's a url in the documentation and/or other materials provided with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top point? ]; From 32ece2d681b26731bad50902587b988d6a79e43e Mon Sep 17 00:00:00 2001 Subject: [PATCH 10/18] More tweaks after pro review "extra_units": "error", "global_label_dangling": "warning.

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