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44.45mm // 1HP = 1/5" = 5.08mm // u[nits] function units_mm(u) = u * U; // h[p] //module title(string, size=9, halign="center", font="Futura XBlk BT:style=Extra Black"; 97a7a0b597 Docs for installation and contributing. D40f7ca1ca Experimenting with more representative footprints. Consider adding a switch to adjust parameters for. 1.0 2012-03-?? Initial release at https://www.thingiverse.com/thing:20513 . * @todo Add a front-panel PCB Subject: [PATCH 09/18] Apply jlcpcb's design rules, small fixes for those main synth_tools/PSU/PSU.md 5 lines 1e09530d97 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Panel Style Guide Add Panel Style Guide Pages Fab Plant Research Table of Contents Wizard / Illusionist Spells Cleric Druid Ideas for 1e and/or Holmesian Basic spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png and /dev/null differ From a3935f450bd1ef1834b2de14643fc2be5f29e67e Mon Sep 17 00:00:00 2001 .../Panels/PRISMATIC SPHERE.png | Bin 684 -> 1394884 bytes Panels/title_test_18.stl | Bin 0 -> 86371 bytes rename 3D Printing/{ => Cases}/6u_wing_v1.scad | 0 3D Printing/Rails/18hp_innie.stl | Bin 0 -> 16561 bytes 3D Printing/Panels/MAGIC MISSILE VCF.png' url = git@github.com:holmesrichards/aoKicad.git path = aoKicad deleted file mode 100644 Hardware/PCB/precadsr_aux_Gerbers/precadsr-job.gbrjob create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/PinHeader_1x10_P2.54mm_Vertical.kicad_mod create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/analogoutput_12mm.kicad_mod create mode 100755 Panels/FireballSpell_Large_bw.png create mode 100644 Panels/luther_triangle_vco_quentin_v3_only_art.stl create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/C_Disc_D3.0mm_W1.6mm_P2.50mm.kicad_mod create mode 100644 Fireball/Fireball_panel.kicad_dru working_height = height - v_margin*2 - title_font_size; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font; left_rib_x = thickness * 1; h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin.

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