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90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, 90 + sphere_indents_offset_angle + ((360 / cone_indents_count) * z)] // min width of the knob before its final position. [mm] // Maximum depth cut by the indenting cones. ≥30 means "round, using current quality setting". Sphere_indents_faces = 16.

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