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Chaining 1aa48a179a Add splits and labels to get what game it's about $article['content'] .= "

Bonus comic:
" . $aftercomic . ""; if (ADD_IDS) { $article['content'] = preg_replace('#(width|height)="150"#', '', $article['content']); if (preg_match("@.*?(.*)@", $article['content'], $matches)) { $article['content'] = $img_tag . $article['content']; elseif (strpos($article["link"], "sorcery101.net/the-city-between/thebettertofindyouwith") !== FALSE) { $xpath = new DOMXpath($doc); $bread = $xpath->query("//a[contains(@href, 'bonus-panel')]")->item(0); // Questionable Content (cleanup) $article['content'] .= "

" . $entry->textContent . "

"; } } // Invisible Bread (make the bread visible) $article['content'] = $this->get_img_tags($xpath, '//p[@class="Maintext"]//img[contains(@src, "joyimages")]', $article); } Clean up code formatting; added a few comics; standardized appending alt/title text under images (extra useful for non-browser users elseif (strpos($article['link'], 'www.timothywinchester.com/2') !== FALSE) { $xpath = $this->get_xpath_dealie($bread_page_url); $extraimage = $xpath->query("//img[@class='extrapanelimage']")->item(0); $new_element = $doc->createElement("img"); $new_element->setAttribute('src', $extraimage->getAttribute('src')); $bread->parentNode->replaceChild($new_element, $bread); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']//img", $article); // $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']//img", $article); } // Eat That Toast bog-standard example // Penny Arcade elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@class="webcomic-image"]//img)', $article); } // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top edge radius circle_height = 1; $n > 0; $abs = preg_replace($re, '/', $abs, -1, $n)) {} $re = array( '#(/\.?/)#', '#/(?!\.\.)[^/]+/\.\./#' ); for ($n = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want to socket.

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