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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.07502 5.88782 facet normal -2.94821e-05 -0.956933 -0.290308 vertex 1.31069 -3.16429 18.1498 facet normal -0.0868543 -0.0464227 0.995139 vertex 5.31765 5.31765 6.0001 facet normal 0.114222 0.990961 -0.0703538 vertex 6.72192 6.3123 7.78861 facet normal -0.796836 0.241804 0.553699 facet normal 3.010579e-01 9.536059e-01 5.927090e-05 vertex -9.541039e+01 1.058179e+02 4.255000e+01 facet normal 0.0818897 -0.0820711 0.993256 vertex.

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