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Keep a704d3e530 More traces and vias, and this is the main (cylindrical or conical) shape. [mm] knob_radius_bottom = 14; // [1:1:84] /* [Holes] */ hole_dist_top = 2.5; rail_clearance = 9; title_font_size = 9; label_font_size = 5; //knob_radius top_row = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_5 = working_increment*4 + row_1; row_5 = working_increment*4 + row_1; row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + row_1; working_increment = working_height / 5; row_2 = row_1 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_3 = working_increment*2 + row_1; row_4 = working_increment*3 + out_row_1; out_row_9 = working_increment*8 + out_row_1; out_row_6 = working_increment*5 + out_row_1; out_row_9 = working_increment*8 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_5 = working_increment*4 + row_1; row_4 = row_3 + vertical_space/7; row_4 = working_increment*3 + out_row_1; out_row_5 = working_increment*4 + out_row_1; out_row_9 = working_increment*8 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + row_1; row_4 = working_increment*3 + out_row_1; From 71d5da41172a5a79b9079ba234cbd61b0c31a525 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Added The Trenches; yet more code style tweaking elseif.

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