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Also comply with the multipliers here, tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top stuff .

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