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Have their knobs affixed with a capacitor / resistor pair, see Fireball's hard sync input. CV in controls the clock Add CV (and knob) controlled glide to schematic Add CV (and knob) controlled glide to schematic Add CV (and knob) controlled glide to schematic Add pulldown resistors for reset debounce cap; formatting 2c2abd8837 checkpoint before trying to add picture 9f9f6acf76 Add notes about UX component wiring 55ee65a5e9 Checkpoint after tweaking footprints some more, starting over at 14hp Added hard sync to schematic, laid out PCB with exploratory 8hp layout 0d370a24cdcaf6d3fd7f0316855522b79df0fe9a 3583986e89 Finished PCB, passes all passable DRCs Show-stopping bugs needing bodges: Errant connection between R25 and R1. This needs to be fixed elsewhere 14162964f93e8c9aadec1d2edfbf49ea0b8bcb52 Add MK manuals Add MK manuals 744b72ef7e0d94fccfae99ec3cb3514981ac4616 Add simplest muscescore example 5ff3077e82 Fix sr2 blue Fix sr2 blue 2cddc4d62d formatting caixa bits formatting caixa bits Samurai * https://www.mouser.com/ProductDetail/Bourns/PTL30-15O0-105A2?qs=fV9UsjselOEqdQiKFAm%2Fog%3D%3D (A1M, orange LED, 30mm travel, 15mm shaft ** https://www.digikey.com/en/products/detail/bourns-inc/PTL30-15R0-103B1/3781301 (red B10K) and https://www.digikey.com/en/products/detail/bourns-inc/PTL30-15O0-105A2/7314942 (orange A1M *** The first two groups should be fine More distant future Less confident about the order or selection of these, too, and most people want at least two LFOs anyway. Probably want to dig into the gate input, indefinitely. This can be rendered, to get what game it's about $article['content'] .= "
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