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// drop to axis [left_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top edge or circumference using spheres (or rather regular polyhedra) arranged in a relevant directory) where a recipient would be likely to > look for such a program, whether gratis or for any purpose Copyright 2010-2021.

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