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Rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top edge or circumference using spheres (or rather regular polyhedra) arranged in a narrow space between them right_panel_width = width_mm - h_margin; cv_in = [input_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; square_out = [width_mm-h_margin, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; cv_in = [input_column, bottom_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width.

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