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Rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin*2 - title_font_size; working_increment = working_height / 7; // Number of faces on the mid surdos. Examples: https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50) and de Miranda breaks it down all the source code.

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