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H_margin; bottom_row = v_margin + 12; row_1 = vertical_space/7; row_2 = row_1 + v_margin + 12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0.

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