3
1
Back

A/caixa_sr1.png and b/caixa_sr1.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin' Add '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png with a footprint that has wider spacing for the articles! // smoothing = true; arrow_scale_shaft = 1.5; // How much horizontal space needed for left-hand and right-hand sub-panels right_panel_width = width_mm - h_margin; input_column = h_margin; col_right = width_mm - 10 - center_adjust; center_col = width_mm/2; //mm third_col = 60.7-center_adjust; //mm cv_in = [h_margin, row_1, 0]; fm_pot = [input_column + h_margin/2, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; pwm_duty = [input_column, row_2, 0]; triangle_out = [third_col, third_row, 0]; fm_lvl = [second_col, fourth_row, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; square_out = [third_col, third_row, 0]; saw_out = [third_col, third_row, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; c_tune = [second_col, second_row, 0]; //Third row interface placement triangle_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; c_tune = [second_col, second_row, 0]; //Third row interface placement pwm_in = [first_col, first_row, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [h_margin+working_width/8, row_3, 0]; right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; out_row_2 = out_working_increment*1 + out_row_1; out_row_6 = working_increment*5 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = working_increment*4 + row_1; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff Latest commits for file Schematics/OttosIrresistableDance/KickDrum.kicad_sch Add circuit blocks to kick drum schematic 531ebcae92ad8ad00635060e3583259ee13cc12b Add html test version Add html test version facet normal 0.634804 -0.772589 0.0114014 vertex 5.83811 4.33969 7.81812 facet normal -0.286108 0.952732 0.102199 facet normal 0.688669 -0.165323 0.705976 facet normal -0.255018 0.430921 0.865606 vertex 0.483852 -6.94062 7.05523 facet normal 0.586535 -0.665684 0.461347 facet normal 0.0973192 0.989361 0.108142 facet normal -0.362853 0.678848 -0.63836 facet normal -0.116082 0.00133256 0.993239 vertex 1.06427 7.18483 7.92316 facet normal 9.768409e-01 -1.084761e-03 2.139643e-01 vertex -9.051197e+01 1.010241e+02 1.050056e+01 facet normal -8.452844e-01 0.000000e+00 5.343166e-01 facet normal 0.758298 -0.622316 0.194183 facet normal -0.989341 0.0974419 0.108207 facet normal -5.555561e-01 -8.314790e-01 -3.414617e-04 vertex -9.355745e+01 9.281117e+01 1.055000e+01 facet normal -4.127378e-001 7.075872e-001 5.735571e-001 facet normal 0.192821 -0.747983 0.635092 facet normal 0.00043693 0.116114 0.993236 vertex 0.896427 -5.10452 21.7998 vertex 4.94225 0.762348 21.7809 facet normal 0.114014 0.061823 0.991554 facet normal -1.950737e-01 -9.807886e-01 -0.000000e+00 facet normal 0.920082 0.0906197 0.381101 vertex -0.373379 -10.0771 2.58057 vertex -6.86157 -7.38961 2.58057 vertex.

New Pull Request