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They only play the 4th repetition. BSD: H h (optional ghost notes during swung section Samba reggae 2 'lite': MS1: * <- Play * every other measure CAX: -- can also just play SR2 SR 1.pdf More SR1 notation 969311f00cbb6d6ece9a25b5fb1d4e2884e468c0 Assorted updates More SR1 notation Samurai PSU/Synth Mages Power Word Stun.kicad_pro 555 lines width = 17; // [1:1:84] // margins from edges h_margin = hole_dist_side + thickness; working_height = height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_height = height - v_margin - title_font_size*1.5; working_height = height - v_margin*2 - title_font_size; Experimenting with more panel layout ideas Initial stab at a 10-step panel layout ideas out_row_1 = v_margin+12; row_2 = row_1 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_5, 0]; cv_in_2a = [left_col, row_2, 0]; fm_in = [h_margin+working_width/8, row_3, 0]; Panels/luther_triangle_10hp.stl Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/3PDT-toggle-switch-1M-seriesx.kicad_mod Normal file View File Schematics/Rampage_V1_4_Sch.pdf Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/R_Axial_DIN0207_L6.3mm_D2.5mm_P7.62mm_Horizontal.kicad_mod Normal file Unescape working_height = height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top horizontal rib h_wall(h=4, l=right_rib_x.

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