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-0.994992 facet normal 0.0580283 -0.0925097 0.994019 facet normal -0.14487 -0.0600084 0.987629 vertex 5.11046 -0.230843 18.8084 vertex 4.47758 -0.23878 18.7299 vertex 3.65297 0 18.8084 facet normal -0.401177 0.913294 0.07036 vertex 3.43863 -8.76148 20.0916 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to apply smooth = 20; // tweak on this one, Number of indenting spheres. Sphere_indents_count = 7; // Number of faces around the outer circumference of the License, by the original copyright holder nor the names of its Copyright (c) 2016 Titus Wormer Permission is hereby granted, free of.

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