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V_margin + 12; //knob_radius top_row = height - v_margin; working_increment = working_height / 5; out_row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; top_row = height - v_margin - title_font_size*1.5; top_row = height - hole_dist_top); cube([flange, flange, h], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Flat for D-shaped hole // handle + rest of body // knurled handle (requires https://www.thingiverse.com/thing:32122 //knurled_cyl( clf_partHeight, clf_handle_diameter, 2, 2, true, 10 ); // the hole to go in long leg down (from the front to indicate direction? Pointer2 = 1; top_margin .

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