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"SOCKET_3_PIN_HEADER_NORMAL" (version 20211014) (generator pcbnew Docs/precadsr_bom.md Normal file Unescape "Name": "Top Silk Screen" "Name": "Top Silk Screen" "Name": "Top Solder Paste" "Name": "Top Solder Paste" "Name": "Bottom Solder Paste" "Name": "Top Solder Paste" "Name": "Top Solder Mask" "Notes": "Type: dielectric layer 1 (from F.Cu to B.Cu)" "Name": "Bottom Solder Mask" "Name": "Bottom Solder Mask" "Notes": "Type: dielectric layer 1 (from F.Cu to B.Cu)" "Name": "Bottom Solder Paste" "Name": "Bottom Solder Paste" "Name": "Top Solder Mask" "Notes": "Type: dielectric layer 1 (from F.Cu to B.Cu)" "Name": "Bottom Silk Screen" "Name": "Top Solder Paste" "Name": "Top Silk Screen" "Name": "Top Solder Paste" "Name": "Top Solder Paste" "Name": "Top Solder Mask" "Notes": "Type: dielectric layer 1 (from F.Cu to B.Cu)" "Name": "Bottom Solder Paste" "Name": "Bottom Solder Mask" "Notes": "Type: dielectric layer 1 (from F.Cu to B.Cu)" "Name": "Bottom Silk Screen" Hardware/Panel/precadsr-panel/precadsr-panel-cache.lib Normal file Unescape Schematics/Enlarge/Enlarge.kicad_sch Normal file View File 3D Printing/Pot_Knobs/Pot3.STL Executable file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Molex_KK-254_AE-6410-02A_1x02_P2.54mm_Vertical.kicad_mod Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Wall_wart_A-4118.kicad_mod Normal file Unescape Envelope/Envelope.kicad_pro Normal file View File Panels/luther_triangle_vco_quentin_v2.scad Normal file View File 3D Printing/Cases/Eurorack 2-Row/eurorack.scad Executable file View File Panels/title_test_22.stl Normal file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_End_Female.stl Executable file Unescape top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; polygon([[0,0], [(board_width-insert_width)/2, -insert_depth], [board_width-(board_width-insert_width)/2, -insert_depth], [board_width, 0]]); Update 'Samba Reggae 2' Samba Duro Pages Rhythms.

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