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Top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font_size*2; saw_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; square_out = [width_mm-h_margin, row_1, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; f_tune = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; out_row_2 = working_increment*1 + row_1; row_4 = working_increment*3 + row_1.

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