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[right_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; fm_in = [input_column + h_margin/2, bottom_row, 0]; cv_in = [input_column, bottom_row, 0]; c_tune = [second_col, third_row, 0]; //Fourth row interface placement pwm_in = [input_column - h_margin/2, row_1, 0]; square_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 1; h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top to indicate direction? Pointer2 = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want wider holes for the benefit of.

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