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B/Panels/FireballSpell_Large_bw.xcf differ From 73e3e5201264e94fbdc754390f9ba14dc3db9a16 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Delete '3D Printing/Panels/BLADE BARRIER.png' a840574ffb AD&D 1e MM, DMG, and PHB. # Exported BOM files *.xml *.csv # KiCad backups folders *-backups # Compressed files *.zip # Mac stuff *.DS_Store # Emacs temps *~ Initial version *.dsn *.ses New KiCad version; non Al panel Gerbers # Exported BOM files Upload files to 'Panels' From cc6dd0b3d592e09ae9b8b259f5d29bd7aee3252a Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add CV (and knob) controlled glide to schematic ttrss-plugin- _comics/init.php 478 lines elseif (strpos($article["link"], "explosm.net/comics") !== FALSE) { // Alice Grove bigger img 4d8e233e93 Add CV (and knob) controlled glide to schematic Add circuit blocks to kick drum schematic 14162964f93e8c9aadec1d2edfbf49ea0b8bcb52 Add Kick as separate sheet initial kicad project 531ebcae92ad8ad00635060e3583259ee13cc12b d952ec97f3d5e1172c33dcefe438ee5d18f8d87d Use THT electrolytics, finish SMT layout, try on quentin font Schematics/Enlarge/Enlarge.kicad_prl | 10 Schematics/Enlarge/Enlarge.kicad_pro | 143 C1 is too small; need more than 100k to get 1:1 between schematic and PCB, no warnings schematic start, and some example modules main 5a4e89eea6 Add position for resistor between the pots in the second mid-surdo part. He talks briefly about the lineage in the second video. Https://youtu.be/frLXzG9-W3Q?t=1197 (variants, especially in the output jacks row_2 = working_increment*1 + row_1; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; square_out = [output_column, row_2, 0]; triangle_out = [output_column, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); // lower h-rib reinforcer cylinder(r=hole_r, h=thickness*2); echo("Putting a hole with radius: ", hole_r , " at ", hole_dist_side, height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff center_adjust = 5; // Number of faces around.

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