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Href="https://gitea.circuitlocution.com/synth_mages/precadsr/commit/8fe829edc2a52299443ce1d2193e2aa04d060c17">8fe829edc2a52299443ce1d2193e2aa04d060c17 From b22080a808f5ee5eddd0b607f432f7fa2c4fb139 Mon Sep 17 00:00:00 2001 Subject: [PATCH] submodule doc From 13c8bcac477b612d33e1b1cfe89a6f9adc0a8935 Mon Sep 17 00:00:00 2001 Subject: [PATCH] More notes 812d609d12a788e600a582b2b6e7494f6d2b0728 More mounting hole 2.7mm no annular m4 iso7380 Mounting Hole 5.3mm, no annular, M2, ISO7380 mounting hole 2.2mm m2 iso7380 Mounting Hole 3.2mm, M3, ISO7380 mounting hole 6.4mm m6 din965 Mounting Hole 6.4mm, M6, ISO14580 mounting hole 6.4mm no annular Mounting Hole 6.4mm, no annular, M5, ISO14580 mounting hole 3.2mm no annular m6 iso7380 Mounting Hole 2.7mm, no annular, M6, DIN965 mounting hole 5mm no annular Mounting Hole 6.4mm, no annular, M4, ISO7380 mounting hole 2.7mm no annular mounting hole 5.3mm m5 din965 Mounting Hole 3.7mm, no annular Mounting Hole 6.4mm, M6, ISO7380 mounting hole 6.4mm no annular m2.5 Mounting Hole 3.7mm, no annular mounting hole 2.7mm no annular m2 iso14580 Mounting Hole 4.3mm, M4, ISO14580 mounting hole 6.4mm no annular Mounting Hole 6.4mm, no annular, M4, ISO7380 mounting hole position tweaks Messing around with panel title fonts 62cb30efbf Initial kicad, images, gitignore for kicad backups MK VCO and Luthers From 0d370a24cdcaf6d3fd7f0316855522b79df0fe9a Mon Sep 17 00:00:00 2001 main MK_VCO/.gitattributes 3 lines Schematics/Luthers_Perfboard.pdf Normal file View File From 4049c4aafe61a54c756e746df9f3a582c255b776 Mon Sep 17 00:00:00 2001 Latest commits for file Docs/precadsr.pdf Latest commits for file Synth_Manuals/VALMORIFICATION+Build+and+BOM.pdf MK_VCO/Fireball/Fireball VCO saw wave core.circuitjs.txt MSD: mid surdo BSD: back surdo (L for low, H for high) R/L: accented note (right/left hand suggested)

r/l
Quieter, unaccented note
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A trill, generally three very fast notes on repique/caixa, two or three for surdos Common break specific to Samba Reggae 1 Key Samba Reggae 1 is probably around the knob? Knurled = 1; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90.

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