3
1
Back

Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -3.04892 6.59 vertex -1.17054 5.88471 6.59 facet normal 0.977441 0.186457 0.0992125 vertex 9.68583 -2.4869 0 facet normal 0.491592 0.262765 0.830236 facet normal -0.26053 -0.962898 -0.0703667 facet normal 0.737729 0.601759 0.30601 facet normal 0.714682 0.5865 0.381114 facet normal 9.527799e-01 -3.036605e-01 8.491612e-04 vertex -9.047268e+01 9.691026e+01 1.855000e+01 facet normal -0.994933 0 0.100537 facet normal -0.976223 0.0962896 0.194209 facet normal.

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