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Thickness; right_rib_x = width_mm - 9.5/2 - right_rib_thickness - tolerance; // left_rib_x = thickness * 1; //right_rib_x = width_mm - thickness*2.5 - tolerance*6; out_row_1 = v_margin+12; out_row_2 = working_increment*1 + row_1; row_5 = row_4 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_6 = row_5 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness + 6 + tolerance; rail_depth = 27.4 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the license here: http://creativecommons.org/licenses/by/3.0/ 1.1.

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